Design

Design that survives real users. And real data density.

AI can draw a screen in seconds. It cannot tell you which screen your analyst needs at 2am, or which click to cut. We do the research behind the layout and the judgment in the hierarchy for security and enterprise products.

Free · you keep the marked-up screen either way.

What we do

UX research

Interviews, workflow mapping, and the intent behind every login. The clicks we cut get written down with the reason.

Information architecture

The structure a dense product needs before a screen is drawn: what lives where, and why it earns the space.

High-fidelity design

Dashboards, triage queues, permissions, empty states. The edges and the worst day of the quarter, not just the happy path.

Design systems

Tokens, components, and documentation your engineers actually adopt, so the fifth table looks like the first without a meeting.

Prototyping

Working prototypes for sales demos, user testing, and executive review, before engineering spends a sprint.

Engineering handoff

We deliver a spec that survives contact with engineering, or our own engineers build it alongside your team.

How it runs

Map it. Frame it. Design it. Ship it.

Scope is set before we start, so two weeks is a commitment rather than an estimate. Bigger surfaces run as consecutive sprints, one problem each.

01 · Days 1–3

Map

Users, workflows, and the job the screen is hired for.

You: one download session, 60 min

02 · Days 4–5

Frame

Information architecture and the hard calls: density, hierarchy, permissions.

You: one review, 60 min

03 · Days 6–9

Design

High-fidelity screens and the system behind them. AI for speed, senior review for judgment.

You: one final review, 60 min

04 · Day 10

Ship

Annotated screens and a spec your engineers can build from, or we build it with you.

You: nothing; we handle the handoff

Total from your side: about three hours across three short sessions. A download, a review, and a final review. The handoff is on us.

You get: research findings · flow maps · information architecture · high-fidelity screens · design system tokens and components · interactive prototype · engineering-ready spec. You own all of it. Source files included, no license, no lock-in.

Where we come in

Products arrive in one of three states.

Almost every engagement starts as one of these. If you recognize yours, the first sprint more or less scopes itself.

State 01

The product that grew feature by feature

Each screen was added by whoever built it, so nothing shares a structure. Users hunt for the thing they need, and every new capability arrives with its own way of working.

What we doMap the real workflows first, then give the product an information architecture it can keep growing into instead of around.

You know it is this one when: every new feature needs its own onboarding.

State 02

The dashboard nobody can read at 2am

Dense security data with no hierarchy: the analyst on call cannot tell signal from noise under pressure, so the important thing hides in plain sight.

What we doRedesign around the decision the user actually makes, with the density and hierarchy that hold up on the worst day of the quarter.

You know it is this one when: your best customer keeps a spreadsheet open beside your app.

State 03

The AI feature nobody trusts yet

You shipped a model-driven capability, but users cannot tell when to believe it. There is no provenance, no fallback, and the empty state says nothing.

What we doDesign where the model earns trust and where it does not, including provenance, the fallback path, and the empty and error states that make it usable.

You know it is this one when: users re-check the AI by hand every single time.

The alternative

GoodCode, or build it in-house.

The real comparison is not us against another studio. It is us against a headcount you carry all year, before a single thing ships.

GoodCode
Fast startProjects start within two weeks.
Proven expertiseA senior, cybersecurity-native team from day one with zero ramp-up.
Predictable costA fixed fee per sprint, agreed before we start.
Built-in flexibilityScale up or down, cancel anytime, Net-15 billing.
Fully integratedProject management, Slack, and tool access included.
Building in-house
Delayed start3–6 months to hire a designer, before work begins.
Expertise gapMight not have cybersecurity specialization on day one.
Talent costA senior product designer runs $150–250k/year.
Added overheadBenefits, management, and tooling: +20–30%.
Rising total$195k–$325k/year loaded, before a screen ships.
Execution riskIf it does not work out: severance, then restart hiring.
In their words

Two clients on the work.

On the research
A solid UI with excellent user experience is critical for early-stage startups. It has to concisely communicate that you understand the customer’s problem and how you solve it. The Good Code team expertly handled our needs and requirements in this regard, and the results — based on customer feedback — are amazing.
Rob FryFormer Co-founder & CTO, aka
On the handoff
They did not shy away from our budget, timelines, or SOW, and even offered to help with some of our back-end work. Now over six months of working side by side with them, we are lightyears ahead of where we had expected — with little to no surprises.
Kyle ChristensenCo-Founder, Empath
FAQ

Direct answers.

01

Who owns the files?

You do. Source files, tokens, components, prototypes, research notes. No license, no ongoing fee, no dependency on us to keep using them.

02

What tools do you design in?

Figma and Claude Design, depending on the work. You get the working files, not just flat exports.

03

Do you do research, or just visuals?

Both, in that order. Interviews and workflow mapping come first, then the screens. The research is why the design holds up under real use.

04

We already have a design system. Can you work in it?

Yes. We extend what you have and document the parts your engineers keep re-deciding, rather than replacing it for its own sake.

05

Can you design for our AI features?

Yes. We design where the model earns trust and where it does not, including provenance, the fallback, and the empty state.

06

Do you hand off to engineering, or build it?

Either. We hand off a spec that survives engineering, or our own engineers build it alongside your team, sprint by sprint.

07

What if we do not like the direction?

Direction is set in the first week, before any high-fidelity work: we agree the flows before we design the screens, so a wrong turn is caught while it is cheap. Each sprint carries two review rounds, and if the week-one flows are not right we re-map rather than polish the wrong screen.

08

How fast do we see something?

Flow maps by the end of the first week. High-fidelity screens come in the second, once the flows are agreed. Everything is in your hands by day ten.